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March 22, 2011

It's Official:

I'm moving over to WordPress under a website in my name: http://tiyanamariewhite.com/.  Though I can't showcase you in a widget for the time being, I do hope you'll follow!  I will probably add some color to the site later, but for now it will stay in grey.  (There is something about a neutral palette that I like, though.)  I've got a crapload of schoolwork to be done, so playing with the site really is the last thing I should be doing right now, lol.

Thanks to everyone who offered feedback.  I'm very grateful for your support and advice. :)

Now, back to work.

March 21, 2011

Blogger Identity Crisis

So, thanks to Mr. Jay Noel and his comment about black backgrounds (:P), I am experiencing what I shall call a Blogger Identity Crisis.  It's quite scary.

Here's the deal: About two weeks after I created this blog, I learned about WordPress.

Now, immediately I was in love with it.  The simplicity and look of it... I know, looks are superficial, but it's just so lovely!  I really, really wanted to migrate my blog over there but thought it would be very finicky of me to do so, having just finished creating this one.


But now I've done the impulsive thing and went over and explored WordPress a bit more...and I love it.

I feel like a traitor.  I'm betraying Blogger.  Still, I want to complete the migration, but only if
  1. you all won't mind, and
  2. I won't lose any readers.
Granted, I only have about six or so regulars, heh, but I value you all the same--which means I very much value your opinions.

So, here's what I'm proposing: I'll let you go check out the freshly-created site I propose to move this joint to and then await your opinions on whether you think I should migrate or not.

Is it silly that I'm even telling you all of this and not just making the switch?  I hope not.  I just don't like being impulsive, so I want to know if others think this is a good idea or not.

So what do you think?  Should I buy the new blog look, or does it make my butt look big?

March 17, 2011

Pulp Fiction

I think I just discovered my latest obsession:

G-8 and His Battle Aces!  I should have been inhaling this stuff ages ago!  God, where have you been all my life...

Worldbuilding: Magic Systems

"Elemental Evolution" by bdotward.

This is part of an ongoing series about worldbuilding.

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I have to be honest: I am running out of steam with this series.  So today, if you don't mind, I'm gonna be a little bit lazy.

If you're writing fantasy, read this article by Brandon Sanderson, if you haven't already.  I think it's the best I've come across on the topic of magic systems and will be basing the rest of this post off of it.

What kind of magic system(s) have you worked with?

I've been experimenting with what Brandon Sanderson calls a "middle ground" magic system, with an emphasis on the soft side.  There are no fancy spells or long drawn-out rules, though there is consistency.  There is some explanation as to how it all works, but I generally want it to be a mystery to readers.  An elementalist can only use their powers if their element is present in their surroundings.  (And in the case of fire-wielders, they must use matches or lighters to produce and work with a flame until they've become advanced enough to make things "spontaneously combust.")

However, because I'm using a "softer" system, I tend not to use magic to get my characters out of a tight fix, as Brandon's article talks about.  If they win a battle it isn't always because they were better elementalists.  It's usually because they were smarter about the way they used their abilities and/or their environment or had some other skill which gave them an edge.  (They aren't at all like your all-powerful Jedi Knights.  Well, with the exception of two secondary characters, but they're just extreme freaks of nature--exceptional elementalists at their prime.)  Maybe they even had the element of surprise.

(The biggest problems in Element 7 cannot be solved with magic anyway because they are problems of human nature.  The ability of those few who are able to manipulate the elements is one of the greatest problems in the first place.  How do you live in a world beside people with such an ability?  Could it ever be safe?)

These are the kind of things I like to consider before I decide to use magic.

How about you?  If you are writing fantasy, what kind of magic system do you use?

March 16, 2011

Worldbuilding: Languages

This is part of an ongoing series about worldbuilding.

*     *     *

I think this is something I've always played around with as a kid.  I used to create interesting-looking writing characters and put them to the English alphabet.  Never did a whole lot with them, though.  (I did actually create a new font type using Fontifier once.  That was a lot of fun.)

But really, languages go waaaaay deeper than characters and alphabets, as I'm sure you can appreciate.


I have a confession to make: I am a horrible citizen of the world.  I'll learn a new language, oh sure, but don't count on me to actually use it on a daily basis or, heaven bid, speak it fluently.  I took about four years of Spanish in high school, but I don't actually use it a whole lot now (except occassionally at work, when people are trying to figure out what stuff to buy; I can generally pick up what they're talking about and make recommendations for them).

What a waste, right?  Guess I'm just your typical American in that way, trying to earn some college credits to make life easier down the road.  I was an honors student (still am--magna cum laude, yo!); the GPA game, inevitably, took precedence.

It's just I've always been fascinated with people who can speak other languages; it's a mystery to me.  Though I don't think I've ever wanted to become one of those people (as stupid as this may sound) because then the mystery of it all would be gone.

Call it a silly form of idealism.

I don't know.  I think some people have a gift for speaking in different tongues and others don't.  (Excuses, right?)  But I don't think those four years and AP credits were a complete waste of my time.  In fact, it wasn't wasteful at all.

Building a Language (or two, or three, or...)

If you speak Spanish, then you already know that the syntax rules are a bit different from those in English.  For example, if you want to say "the fat cat" you wouldn't literally say "the fat cat;" you'd say "the cat fat" (el gato gordo).  Not to mention, words in Spanish actually have gender associations, so if you wanted to say "the fat girl," it wouldn't be la chica gordo but instead la chica gorda.  (But don't go spouting that one around!  "Ey, chica gorda--ven aquí!" *slap*)  Of course, there are always exceptions to the rules, further complicating things.

Anyways, I always thought this was interesting.

These two rules about Spanish are just the little, easy things to catch on to.  We haven't even brushed verb conjugation!  (Good lord.)  I can't properly imagine how languages like Japanese or Arabic might work, but I bet it'd be fun to learn (if only out of curiosity).  In any case, it's stuff like that which you can incorporate into your own make-believe languages to make them more life-like while sounding foreign to the English-speaker's ear.

There is an entire world of languages out there from which to derive inspiration and to serve as models for any languages you decide to create.  Even if you haven't taken lessons in another language, you can at least look up phonetics and phonology or listen to audio and video clips of people talking in tongues that are foreign to you.  Honestly, being a musician, a lot of times I just go by the general sound that I want a certain language to take on, and I only develop enough of it to get by.  (If I didn't, I would have never gotten around to writing the first draft in the first place!)

To create a new language, I would recommend getting a feel for the sound of it first by brainstorming sound combinations for words (which don't necessarily have to have meanings just yet but can later) then establish the alphabet and "rules" while developing a vocabulary that you think you'll want to use in your story as you go along.  Of course, you can get really in depth with this, but you don't have to because the rest, as they say, is just gravy.

An Example

So right now in Element 7 there are actually seven languages which are made reference to.  (And no, that was not an intentional allusion to the seven elements in the story, though now that I think about it... Hm, I could really do something with that!)  Anyhow, those languages are:

  1. Windi (which is just my name for English, because it wouldn't really make sense to use "English" in a make-believe world);
  2. Borellian (I use this one a lot, actually; it's modeled after Italian and French and was meant to be a bridge language between the ancient Nolians, who spoke Windi, and the Trysteese, who were displaced from their homeland into Nolian territory--which is why it's somewhat similar to Windi, or English);
  3. Heinu (only loosely developed at this stage; somewhat modeled after Japanese);
  4. Keshema (kind of inspired by Arabic, maybe?  Very loosely developed);
  5. Urzu (um...couldn't tell you what that's modeled after, though it's certainly not Urdu; I haven't used it much, at this stage);
  6. Qyowen (a weird mixture of Chinese maybe and early Mesoamerican languages, I suppose; it's considered an antiquated language, so I haven't used it extensively); and finally
  7. Trysteese (which originally was going to be modeled off of Greek, though it turned out to be something else; also considered an antiquated language).


Is it crazy that I've listed that many languages for one novel?  I hope not.  It's not like I've fully developed them all, either.  For most of them, I've just given them distinct names and only use a couple of words from each in my character's dialogue.  For some, it's mostly just been useful for coming up with city and region names.

But anyways, those are my languages.  I am by no means an expert in linguistics.  Not even close.  I just like making stuff up (or mixing stuff, as may be the case).

Here is a snapshot of an Excel table I've created using Holly Lisle's Language Clinic suggestions.  It helps me keep track of all the words and rules I develop along the way for Borellian (though, honestly, I sometimes just wing the rules or follow the ones used in Spanish, heh):


(Click it to see it full-size!)
  A few examples of sentences in Borellian might be:
  • Ah, e Dammissi Román--noittro piolotti nouva!  ("Ah, and Miss Román--our new pilot!")
  • Nes no saene viti dammene, no?  ("She isn't very lady-like, is she?")
  • Ouele, nes saelét cala fete fer tad tempe.  (Literally, "Yes, she has been like that for all time," or more simply, "Yes, she's always been that way.")

Random, I know.  Only the first one is in the story now.  And here's what Trysteese would look like if it was written out:

Voi's name in Trysteese, though it's spelled the approximated "Foi" since the letter V doesn't exist.

Why Use Languages At All?

I think the number one reason would be just to make any cultural differences between your characters stand out and feel more realistic--particularly if they are incumbent on the plot.

Language is important in my WIP because certain world events have happened to certain peoples, which makes them perceive things differently than their neighbors.  (Vague, I know.)  The idea of the seven elements is one of those things which is understood differently between cultures in Element 7, and this colors some of the world religions.  Also, the word emelesia, which is the condition Voi has, has its roots in both Borellian and its predecessor language Trysteese.  And since Voi is half-Borellian...

It's all very connected.  Let's just leave it at that.  (Element 7 has first and foremost been a labor of love, people.)

Also, you can have a bit of fun and create language tics which can effect people differently.  For example, urche, the medication Voi takes, is a Borellian word by origin and is pronounced "oor-keh" in that language, though Windi-speakers tend to pronounce it as "yerk."  This naturally annoys some Borellians to no end, as the two sound nothing alike; it entirely loses its Borellian flavor when pronounced the Windi way.  So sometimes I have one of my Windi-speaking characters use "yerk" to deliberately piss off a particularly annoying Borellian character.  (Voi's name is another one--"voy" versus "vwah.")

A minor thing, but I use it to build character.

Hey, what do you know?  My posts are still looking long!

Okay, so tomorrow I'll touch on magic systems.  (I know Brandon Sanderson wrote a good article on this somewhere...I'll have to find that.)

Qui aba vú?  "What about you?"

Okay, so that's not actually 100% original at all because qui actually means a few other things in French and other languages like Latin and Catalan (but I really, really love that word and kind of want people to be able to guess at the meaning anyway, so meh).  And according to Wiktionary, vu means "you" in Ido.  Though honestly, I didn't know about that last one.  (I just looked it up, heh.)  But aba doesn't appear to mean "about" in any language I have access to, so hurray for that, I suppose.

That's another thing you can do is Goggle the words you think you're inventing to see if they've already been invented.  It can be crushing. *sighs*

So how about you?  Have you tried your hand at creating a new language, or do you think it's just a waste of time?